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Player Profile: emode

A veterans resurgence.

Role: IGL (In-game Leader)
Name: Evan Patrao
Age: 26
Hometown: Ontario
config:
download
Twitter: @ronin_emode
Twitch:
twitch.tv/emodetv

What’s your background in CS?

emode
: I started playing 1.6 back when I was 14, got to the professional level by 17, and stepped back from it around 19. I returned in 2012 to play CS:GO. My most notable Canadian team was swaygaming which went onto become EG.CA as well as complexityCanada. In CS:GO I played for DestructionBox9000 which was the inaugural season that winners got moved to invite. Unfortunately there wasn’t as much money involved to keep me interested in competing, so I took a lucrative position with one of Canada’s largest marketing companies and stepped away from gaming until August of last year, when I returned to the competitive scene.

Were you brought to Ronin as an individual or were you a package deal with other players?

emode: miKnutty, makka, dallas, and myself were a package deal. All four of us wanted to play together. We’ve tried to work out the same roster plans in the past with cheK and myself, but unfortunately it didn’t work. But somehow in the end the package deal that we were, was exactly what cheK wanted.

What made you guys want to partner with Ronin?

emode: cheK and miKnutty had prior relationships with them back in ESEA Premier Season 21. After I got to meet Justin (Darkside), I could see that his views for the future aligned with mine and many of my teammates. That in itself was my deciding factor for choosing Ronin. And as of right now, they have exceeded my expectations and I’m looking forward to what the future will hold.

What’s your role in the team and how do you utilize your skill set to compliment your teammates playstyle?

emode: On the team I’m the in-game leader. I work with my players to design strats that compliment all of our playstyles in game. I have a very strong understanding of the game and possible situations we could encounter. My experience comes from years of playing at a high competitive level, and I use that to my advantage. For instance, I have some really good aimers on my team in Dallas and makka. When I have two players like that, I can almost play through them, in the sense that I can use their aim, with my experience to get kills that I myself might not be able to get. With miKnutty it runs the same way, he’s our awper, and a good one. So, I almost play the round through him. I dictate to my players in certain instances what they should do, and where they should be based on information he gains. cheK is generally playing the same role as myself, either entry fragging or supporting. Having another player on the team that’s willing to do that is huge. I can have cheK entry the way I want him to while I support, or vice versa.

What leagues will you guys be competing in this year, any LAN’s in mind?

emode: We’ll be competing in the upcoming season of ESEA Premier which we are set to start on thursday vs EchoFox, as well as hoping to get a spot in the CEVO-P qualifie. We want to participate in every online tourney we can this year if possible. As far as LANs are concerned we’re looking to hopefully head out to Fragadelphia or something along those lines. Six months from now I’d like to see us competing overseas whether it be in Asia/Europe/Australia.

What aspects of the team do you see as your strong/weak points? How do you plan to improve your shortcomings?

emode: I don’t really know our strong points. I’m not the type to answer questions like that. I feel like as in-game leader I’m always looking for ways to improve, regardless of rounds won/lost. Our weak points are that of any newer team: individual mistakes while getting used to setups. I guess our strong points would tie into the way we improve our shortcomings. We all want the same thing, we are all close friends outside of the game, so when we’re criticizing each other it’s not personal. I’ve been on plenty of teams where trying to help a player ends up making them put a wall up to you which in the end accomplishes nothing.